Industry
L/O - To explore the content of unit
Section A focuses on media industries and audiences and require learners to consider
how and why media products are constructed across different media form to reach and address a number of audiences.
The jungle book (1967)
main Characters
- mowgli (man cub)
- bagheera (panther
- shere khan (tiger)
- baloo (bear)
- king louis (orangutang)
- kaa (snake)
- boy raised by wolves in the jungle
- going back to man village because tiger came to town
- panther forces to leave
- tiger wants to kill man cub
- boy meet baloo and learns how to be a bear
- boy and baloo become good friends
- monkey take man cub and take him to king louis
- baloo and panther and bear from monkey's
- baloo tells man cub to leave the jungle as it is unsafe for him
- man cub meets birds
- tiger tries to kill man cub - bear and birds save him
- bear gets hurt - think hes dead
- bear alive and everyone is happy
- boy sees girl in human village
- man cub folws girl into village
- baer and panther sad
- the end
representation (groups, individuals, places etc)
Ages - this is represented by mowgli and the baby elephant as they are the children in the show because the rest of the characters are all adults.
gender - only 3 females in whole film 2 plays the roles of mothers - not many lines - not seen a lot - other plays the role of suductive young girl.
Ethnicity - shar khan british accent - most disney villains have a british accent
The jungle book (2016)
Main Characters
- Mowgli (man cub)
- Bagheera (panther
- Shere khan (tiger)
- Baloo (bear)
- king Louis (orangutang)
- kaa (snake)
- As time change, so do cultures and their values. what was once acceptable is now no longer tolerated attitudes to ethnicity, gender, smoking, drugs - and what was unacceptable is now widley viewed as normal - divorce, graphic representation of violence etc.
- The era of the 1960s was one of a world emerging from lengthy post WW2 period of conversation and tradition into a decade that would usher in a vast socio-political revelotion. The evelutions was heralded by a new and vibrant youth culture that moved from a concern with music and fashion of he late fifties and early sixties into a more widely aware generation of political action that used civil unrest to chalenge the old days.
- The sixties was the age of the flowering of global social activism, with particular emphasis on black civil rights, anti war protests and the second wave of feminism.
- Astronaut Ed White performed the first American spacewalk during the Gemini 4 mission on June 3, 1965.
- civial rights act july 2 1964
- 4-12 year old boys and girls
- widely diverse as it includes both the very young and those nearly teens.
- Big influence over the parents decisions making and are moth excited about the brand.
- The secondary target audience is therefore the parents (35-55) as they are the money makers and make the disney experience available to their children. much to appeal to them is based on nostalgia.
- Both the primary and secondary target markets are very trusting of the Disney brand due to its longevity and the association with customer sevice and quality.
- In 1967, the brand offered a wide array of products, TV shows, movies, theme parks, toys etc. That satisfied both segments needs and desires.
- Children felt a strong association with the many characters, parents were confident in the wholesome values of the brand in a shifting society context.
- Disneys own politics were rather conservative, right wing and undoubtedly this affected the representations constructed within the film and the target market. JB seemed to ignore the black civil rights movements of the 1960s, as seen in the equating of black jazz music apish behaviour of the orange-utan, king louis, thereby reinforcing racial stereotypes. JB2016 was keen to avoid this.
- The 2016 film succeeded in attracting a wide range of age groups - not just the under 12s or traditional family audience - to see the film.
- The success is largely due to the brand ability to market and distribute the product and to value its audience.
- The 2016 film reinterpreted the characters and narrative fro a more modern age and the new technology appealed to technophiles everywhere.
- The more adult themes, the darker atmosphere, the action credentials of the studio and director and the other action conventions followers appealed far more to a predominantly male audience.
- The subtle hints to the original maintained the sense of nostalgia and humor for older generations.
- Moreover Disney adapted to the online age with the use of social networking to promote the film triggering even more audience engangement and interaction with its marketing strategies. this reflects the modern age of film making which is dominated by CGI and visual effects technology.
- This efective utilisation of the companys massive resources and power created an immersive viral campaign that was consumerble by all age ranges when allied with traditional marketing stratergies.
- The JB2016 made over 966 milion dollars globally, it won the acardemy award fro best visual efects. It enjoyed unrivalled success globally. Disney succesfuly created a fan culture fro a movie, fro a whole new audience, all over again.
- Trump
- Brexit
- S yrian boat refugees
- The Ferguson riots of 2014
- Sony
- Paramount
- Warner bros
- Disney
- Unerversual
- 20th Century Fox
- Despite being over 50 years old, the film grossed over 100 billion dollars to date. it cost $4 million to make.
- It was made by disney studios under Walt Disney productions - a Hollywood production company specialising in animate films.
- Disneys animation studio had been responsible for developing many of the techniques and ways of working that became standard practises of traditional cel animation, pioneering that art of storyboarding and developing the use of the multiple to create an early 3D like effect.
- The production of the film involved specialised techniques that are still part of Disney's brand identity today.
- During its history,WDS has been considered the best animation company in film production and, due to its succes, has been able to buy up other media companies specially known for their animations, CGI techniques it developed had become industry standard practises by the 1960s
- Its specialised animation processes involve highly creative film makers using labour-intensive techniques from concept to product.The JB 1967 is a prime example of such high-cost and top quality animation.
- The film is important to the studios history - its a landmark film that is amongst the best ever writen for Disney and includes two Oscar-nominated songs.
- The original soundtrack was the first to achieve gold disc status in the US fro an animated feature film.
- The film credits a notable cast and production team that had been in place and worked together for a number of years.
- when is was released, The Disney Corporation was already diversifying into theme parks, television series and merchandising deals through its distribution arm, Buena Vista.
- These could be a reaction to the 1950s baby boom and the fall in cinema ticket sales in the 60s, due to the increasing compassion from TV. The younger generation were increasingly turning towards the new trends in music and fashion.
- The film was re-released in October and grossed $24 million, demonstrating how spectacular Disney could generate revenue worldwide by selling a truly american brand.
- It was the fourth highest grossing movie of 1967
- It was re-released in cinemas in the US in 1978, 1984 and 1990 ( Disney refused to sell TV rights to their films mainting the clasic nature of their products.
- It had many European screening throughout the 1980s
- It has been released a number of time to home entertainment markets.
- walt was very involved in the making the jungle book
- didn't like how violent and graphic it was and changed to make it more family friendly
- team of 9 to make the jungle book
- used actors instead of voice actors recognisable voices - used celebrities voices
- characters shaped around the voices
- they keep things that will date the film such as the music that they would choose
- when walt died the animated had to do it with out him and the end of the film where baloo and bagera walk into the sun set, shows that ' life goes on' to represent walt end of his carrer.
- they had a very small team to work on the film compared to some studios who have 40 people working on one film, whereas there were only 9 pople on the making of the jungle book.
- It has changed because technology keeps progressing, as it used to be on film and would have to be done by hand with the edits but now you can do it on the computer and send it directly to who ever you want but they had to send film with transport as they coundt do it digitally.
- The promotion in all media before and after the release.
- Different cuts necessary for different cultures or territories.
- How the income for the realise will be apportioned.
- How far the distribution licence extents into other markets such as TV and home entertainment.
- Word of mouth (people talking about it )
- Posters
- Trailers
- Social Media
- Posters
- They sold merchandise in shops in highstreets nd online.
- trailer
- posted teasers on social media platforms
- disney theme parks would have merchandise in the shop as well as
- Mr. Favreau bounded onto a 7,800-seat arena at a Disney fan convention in Anaheim, Calif., and showed sneak-peek footage from his film. He hobnobbed with three “Jungle Book” stars on stage, including Neel sethi, who plays the man-cub Mowgli. Thousands of movie posters were handed out.
- vr reality
- disney uploaded an interactive poster on snapchat and users could apply a framed jungle book lens, which turned their faces into the snakes, Kaa.
- relesed tralier in the middle of the superbowl.
- The Jungle Book,” the live-action film by Jon Favreau obliterated expectations with its massive $103.6 opening weekend. These powerful results make this our IMC Campaign of the Month.
An extended 3D trailer for the jungle book was played during the showing of Star Wars: The force awakens, of which the majority of the audience was male. Disney also rolled out an action packed trailer during the Super Bowl.
- Posters
- Print Media: reviews, interviews, posters etc.
- Trailers maily in cinemas
- Merchandise in theme parks like Disney land.
- Its target audience is mostly aimed at kids, bright colour palette
- Its a building game sugested by the pick axe.
- Survival type game, Suggested by the zombie
- target audience is male surgetsted by the colours, blues and green stereotypically male colours, and the main character is male.
- racing games
- survial games
- fighting games
- puzzle games
- sport games
- multiplayer games
- Xbox - microsoft
- playstation - sony
- nintendo
- Epic games
- Gameloft
- 18 - 34
- It was realsed in 2009
- Markus Persson/Jens Bergensten
- Produced by mojang studios
- Genre sandbox
- Developers pitch an idea, or Alpha version of a game to a publisher, who may fund its production.
- Often, successful developers can be bought outright by a publisher conglomerates, who won numerous studieos and publishing companies, generating huge profits.
- publishers takes responsibility for marketing, selling and distribution the game, but take a massive cut of the profit.
- Because they generate such huge profits, the games they make tend to be spectacular AAA titles, which cost millions to develop and market, with the goal of generating even greater profits.
- Decisions made by the media are about money and power
- The media is now dominated by conglomerates who make media that is likely to make profit rather than artistic results- this is called media saturation.
- This means that creativity in mainstream media is often stunned
- Other forms of media ownership will often produce more dynamic media texts.
- Global exposure from publisher-led marketing
- Finacial backing
- QA testing
- Loss of creative freedom
- Loss of profit
- Loss of connection with your audience.
- By purchasing Mojang, Microsoft has access to a huge number of potential new customers to whom to sell its products
- 2.5 billion in 2014
The fans impacted the success of Minecraft a lot because the more and more they would play they would talk about to other people and spread the word to lots more people, and the you tubers who would post videos on Minecraft and playing it, millions of people would see it and then be interested in the game and would want to play it, because of this they didn't have to spend thousands or even millions on a marketing campaign to get out into the world because the fans of Minecraft did it for them.
- Minecraft encouraged popular YouTubers to create "Let's Play" videos showcasing gameplay, building projects, and tutorials.
- The official Minecraft YouTube channel regularly releases trailers, teasers, and developer diaries to keep the community engaged and informed about updates, expansions, and new releases.
- Minecraft actively promotes community-created content on YouTube, featuring impressive builds, mods, and mini-games.
- Minecraft Wiki serves as a comprehensive resource for players, providing information on crafting recipes, game mechanics, and updates. Minecraft has leveraged this platform by ensuring accurate and up-to-date information, collaborating with editors to provide official statements, and using the Wiki as a reference in official communications.
- Minecraft has collaborated with prominent YouTubers and content creators on sponsored videos, challenges, and events.
- Traditionally, video games made by teams of developers for a production company. Maekus person is an example of independent designer developing a game outside of mainstream media.
- He enabled the development within the game from a 1st person perspective in a creative and imaginary way.
- He wanted the game kept for the gamers and resisted takeovers. Highly unusual as most games are massively collabortive.
- Develpments of consoles
- Wii console first to develop user controlled play
- Rise of cloud computing and online/mobile games
- Impact of smart phones and mobile gaming
- Multiple platform realease increased audience interactivity.
- Packaged as a brand for wider global audience, not just gamers.
- Website
- Minecraft realms
- Social media feeds
- Marketplce
- YouTube
- Minecraft wiki
- Fan sites and forums
- Minecraft for education
- 12-30
- Europe and north America
- Mainly male
- Game mods
- Mineraft wiki
- fan sites and forums
- multiple game play modes
- Minecraft realms
- Minecraft released a beta version to the audience, and gave them opportunities to improve the game themselves.
- Set up fan events for the audience to interact with the creators
- marketplace
- YouTubers and social media platforms allowing the audience to collaborate.
- Expanded on where people can play the game such on Xbox and IOS not just on PC.
- Allows more people to play if they dont have a PC or console
- How Minecraft is different to other games.
- it was aimed at all ages as there was not much much violence as it was a highlighting social fears about addiction, violence, isolation etc.
- AUDIENCES are at the heart of everything we do
- CREATIVITY is the lifeblood of our organisation
- TRUST is the foundation of the BBC - we’re independent, impartial and truthful
- We RESPECT each other - we’re kind, and we champion inclusivity
- We are ACCOUNTABLE and deliver work of the highest quality
- We are ONE BBC - we collaborate, learn and grow together
- The BBC, ITV, C4 and C5 are public service broadcasters
- The BBC still broadcasts under Retina PSB principles, to inform educate and entertain Retina ideologies link to social integration/empowerment
- A way of educating the masses
- The BBC must be funded by a public licence fee
- It must always be approachable and accountable
- High quality broadcasting but with a background of tradition.
- Broadcasters are approachable and accountable e.g. to OFcom - increasing questions of the BBCs fitness and suitability.
- High quality broadcasting provision for public, not commercial benefit but with a background of tradition.
- The BBC has a 100% PSB remit - achieves this becasuse its revenue from the licence fee each year is approx. £3.7 billion; £159 x 25 million TV licences sold each year as publicly funded.
- The BBC is publicly owned and funded by the lience fee
- It has a remit to inform, educate and entertain
- BBC Radio 1 has a specific remit to entertain and engage a broad of range of young listeners.
- The licence fee pays BBC products like the breakfast show but t is expected there is significant return.
- BBC remit that is the Radio 1 Breakfast show should entertain and engage a broad range of young listeners with a distinctive mix of contemporary music and speech.
- Point - losses can be sustained by the BBC like the significant decline in listeners of the Breakfast Show.
- Decline in quality is something different however that affects the brand and the reputation of BBC as institution hence Grimshaw james switch
- Niche programs can be broadcast on the back of the success of more mainstream products like the Breakfast show and Drive time.
- Increasing fragmentation through digitisation however like most media will ultimately lead to further change.
JUNGLE BOOK:
ReplyDeleteGood notes - detailed and with examples. Make sure you know about specific examples for Production, Distribution, Marketing & exhibition for both movies
MINECRAFT:
Good notes again. But there seem to be some gaps - check against my blog. Make sure that you understand the main differences between the production of Minecraft and how a typical game would be produced and distributed.
RADIO 1 BREAKFAST SHOW:
Good notes - put a photo of your episode notes on here too. Make sure you understand the industry e.g PSB V Commercial and the differences.